The Plava Game system was created in Fall 2010 and was my junior year project at the U. Plava was created by team blue:
Ashton Snelgrove
Jacob Sanders
Matt Steadman
William Graham

 

The Plava game system was designed using a Spartan 3E FPGA, an external DAC for Full 24-bit color, and used a Super Nintendo game pad, and the NES light gun. The processor was built based on a simplified instruction set from the CR16. The system featured a very cool and very powerful GPU unit that Ashton put together. We also used the on board 8-bit DAC to produce audio. The system was supposed to be demonstrated with a working game inspired by Nintendo’s Duck Hunt, a game released in 1984. The Duck hunt game featured all original art created by myself. Unfortunately due to some last minute errors with our compiler and a problem getting the background to reproduce correctly the final result was somewhat disappointing. We were able to fly a duck around on a television screen using the SNES controller, and we could also get a reading from the light gun. The following is a PDF ducumentation of the project and a zip file containing everything created for the project.

Plava Documentation
Plava.zip

I worked on several components of the Processor, contributed a little bit to the GPU, and created all of the artwork.